• Physical Sciences
    • Waves and their Applications in Technologies for Information Transfer

  • Life Sciences
    • From Molecules to Organisms: Structures and Processes

      • Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

      • Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

    • Heredity: Inheritance and Variation of Traits

      • Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

  • Earth and Space Sciences
  • Engineering, Technology, and Applications of Science
    • Engineering Design

      • Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

      • Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

      • Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.